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Background.Tomas Eriksson from Sweden made this game back 4-5 years ago. Onemotion is his main game site. This is a bird's-eye viewed game in which you are directing a tank. There are several game modes: Capture the flag team games, individual games (everyone is trying to kill the others), and various modified games players have invented. I will describe the game in sections, then give tips. |
Basic Game PlayThe Goal Under the basic rules, you simply get more points than the other team. This can be done by killing the oppenents (one point per kill), or capturing the flag (5 points per falg capture). Some games do not have flags. Individual Player (IP) games never do and team games sometimes do not. There are a few basic maps and very many player made maps. Moving. Again it is bird's-eye view and you direct you tank by clicking where you want to go with your mouse. After each move you must wait ten "seconds." These are not true seconds and vary depending on the length or your move. A longer move leads to a longer count down before your next move. Shooting. You also use your mouse to shoot. Left-click on the turret of your tank, move the mouse (your turret should also move), aim, and release. The round fires on release. You must also wait ten "seconds" after each shot. It takes five shots to destroy another tank, unless they can get health or you can get a bomb, which takes 60% of their health--so one bomb and two regular shots has the same effect. Power-ups. There are ropes, bombs, smoke bombs, and resupplies available on most maps. Ropes allow you to grab items from a distance (the flag for example). You can collect up to two for a longer rope. Bombs can only be carried one at a time and cause 60% damage as opposed to the normal 20% per shot. They also have some penetrating power. In other words, you can hit someone behind a small object or close to a wall or barrier, due to the blast. Smoke bombs temporarily surrond you with grey and make the enemy unable to see you ( you are still visible on radar however), while you can see your own tank. Bushes located in many maps can serve the same purpose, but they are permanent and can be moved with ropes. Health in the form of medical kits (20%) or hearts (up to 80%) will restore health. Ammo can also be replenished. Supplies (only ammo and health) can be passed by pressing "A" or "H" and "shooting." |
Player Made GamesThere are other objectives besides capturing the flag and killing opponents. These are not programmed into the game and rely on players respecting the rules (password-protected games are also helpful). Monkey. Old player-made game in which there is a player assigned form each team to be the "Monkey." The final points at the end do not matter except for the number of deaths for the "Monkey" on your team. You have to protect your "Monkey" and kill the other. This game is ususally played in IP and teams are made before you enter (in team play you are randomly assgined teams). Soccer (Futbol more properly). This was invented at around the time of the last world cup. The maps areshaped like a futbol field and there are two goalies like in real futbol. There can be as many players per side as you want. This is played in Team and their have to be flags since they serve as the ball. The goalie rabs the flag and passes it to a teammate who then can pass or shoot. The typical rules are that once you catch the flag, you cannot move. However, you can move just as you catch. The goalie will try to block the shot. If an enemy tank blocks the flag it just reappears where it was originally positioned. The rest of the team try to block pases and generally keep the oppnents from getting a good shot, as it is difficult to defend if the striker is close in. There should be only one goalie and if an opponent goes into the goalie's area that count's as offsides. Most importantly--no shooting. Japanese rules allow for one move after catching the flag. If two tanks touch you at once, you have to throw the flag away. |